Wednesday, October 26, 2011

Oct 31: The Search For The Best Product Person of 2011

Oct 31: The Search For The Best Product Person of 2011

by prodmgmttalk

Jeremy Horn, The Product Guy, Discusses Products, Their Managers, And The Search For The Best Product Person Of 2011

The Best Product Person (TBPP) is the leading international award honoring excellence in Product Management. Established in 2010, the time has come to identify the recipient of the second annual TBPP award. This discussion will be a rigorous questioning of product professionals regarding their products, management and excellence. What are some traits of bad customers and what interventions can improve customer behavior? How do you prevent fixating on lesser product feature(s)? What tips and tools are effective for time management? How do you know when the time is right and what actions to take at end of product life? How to identify the Minimum Viable Product. What characteristics and requirements distinguish the Best Product Person? Might I be The Best Product Person of 2011?

Each week, The Global Product Management Talk features an expert guest speaker who asks questions of the participants on Twitter in a Socratic discussion. The speaker and co-hosts broadcast their comments over BlogTalkRadio. The transcript of Tweets and podcast are available after the live event.

Jeremy Horn, The Product Guy, will be leading the weekly Global Product Management Talk on Twitter Monday, October 31, 2011 at 4:00 PM Pacific Time, which will be Tuesday, November 1 at 10:00 AM Australian Time.

Over the last 10+ years, Jeremy Horn has held various executive and advisory roles, from founder of his own network security, intrusion detection start-up in the late 90's to leading and advising diverse start-ups (in online services, consumer products, social networking, etc.). Jeremy Horn was awarded an AlwaysOn Top 100 award for SingleFeed (a company he founded in 2006). He can currently be found at MTV Networks / Viacom pioneering the next generation of content management and sharing. Jeremy Horn is also the author of very popular The Product Guy blog (http://tpgblog.com) which provides public advice and critical assessments of and for everyone from start-ups to enterprises and their online products. He organizes the 1000+ member monthly gathering of Product People at The Product Group (http://meetup.com/theproductgroup). Jeremy graduated from Carnegie Mellon University with a B.S. in Computer Science.

“I love meeting with product people and am excited about the opportunity to discuss many of these product issues we all care about with the Global Product Management Talk community. I can't wait to provide everyone with the latest on the search for The Best Product Person of 2011 and share how you can participate,” says Jeremy Horn.


  • Products, Their Managers, & Search for The Best Product Person of 2011
    Join in from any social media, LinkedIn, FaceBook or Twitter - or don't sign in from Twitter at all! http://stanzr.com/prodmgmttalk
    http://stanzr.com/prodmgmttalk
  • TBPP | The Best Product Person
    Nominate them here!
    http://tpgblog.com/tbpp/
  • Blog: The Product Guy
    Jeremy's Blog: Discussion, advice, and reviews regarding online products, the people behind them and the trends they represent, from Modular Innovation and Product Management to User Experience and Quick-UX.
    http://tpgblog.com/
  • RSVP: Global Product Management Talk on Twitter @ProdMgmtTalk - Eventbrite
    Global Product Management Talk presents Global Product Management Talk on Twitter @ProdMgmtTalk -- Monday, October 31, 2011 -- San Francisco, CA Jeremy Horn @TheProductGuy Leads Discussion About Products, Their Managers, And The Search For The (Second Annual International) Best Product Person Of 2011
    http://tbpp.eventbrite.com
  • PR: The Global Product Management Talk On The Search For The Best Product Person Of 2011 | PRLog
    The Global Product Management Talk On The Search For The Best Product Person Of 2011. Jeremy Horn, The Product Guy, Leads Discussion About Products, Their Managers, And The Search For The (Second Annual International) Best Product Person Of 2011 - PR11706179
    http://prlog.org/11706179

Tuesday, October 25, 2011

How To Build An Agile UX Team

This is the first in a three-part series on how to build and grow successful user experience teams in agile environments. It covers challenges related to organization, hiring and integration that plague UX teams in these situations. The perspective is that of a team leader, but the tactics described can be applied to multiple levels in an organization.

Building any kind of agile team is a lengthy and challenging process. Building a user experience team within an agile organization challenges not only traditional design practices but typical design team dynamics. In this first part, we’ll look at the type of culture that would support a strong UX component in the agile process and how to structure the organization so that designers are most effective and are able to thrive.

[Editor's note: A must-have for professional Web designers and developers: The Printed Smashing Books Bundle is full of practical insight for your daily work. Get the bundle right away!]

Organizations Become Supportive Through Dialogue

Agile Culture
Teams work together to celebrate their wins at weekly team-wide demos.

Critical to the success of any user experience team is an organization that values its contribution. This is not unique to agile shops, but it becomes even more critical given agile’s rapid cycle and participatory rituals. In a typical resource-allocation scenario, no more than one UX designer is assigned to a cross-functional (i.e. scrum) team. In fact, this scenario is usually optimistic. In some cases, a UX designer will be straddling more than one team. “Team” is the core concept of the agile philosophy, and as such it must include the designer as a core member.

Development managers need to set the expectation with their staff that design is critical to the team’s success. As you begin to build your UX practice in this environment, ensure that you have frequent conversations with these managers to review how their staffs are reacting to the addition of designers to their teams. These conversations will help anticipate issues that may hinder the cohesion of the scrum team. In addition, lessons from fixing one of these issues can be applied pre-emptively on other teams.

By the same token, it is incumbent on the UX designer, their corporate champion and team leader or builder to promote the values of the craft in the organization. Again, this is not unique to agile environments, but it is critical to keeping the team focused on core UX and design issues. Key to this promotion is transparency. Let the team into the designer’s world. Let them see what they do and how they do it, and let them experience the benefits that come from doing UX and design work. When all members of a cross-functional team can articulate the benefits of design activities such as,

  • speaking with customers,
  • understanding the business and competitive landscapes,
  • constructing the information hierarchy,
  • assessing visual communication,

then they will be far more inclined to carve out time for those activities in each iteration. Include the team in the actual design exercises. By practicing participatory design, the designer’s contribution will become evident, building their credibility and crystallizing team cohesion.

How To Structure The UX Team

Organizationally, there are essentially two ways to structure the UX team: as an internal agency of shared resources or by using a hub and spoke approach, with designers dedicated to specific teams.

Internal Agency Approach

Using the internal agency approach, incoming work is routed through a central point of contact (typically the UX manager) and then assigned to the designer who is best suited to the work and who has the bandwidth to take it on. The challenge with this approach is two-fold.

First, it promotes a culture of specialization in which designers limit their contribution to particular segments of the craft (for example, mobile, e-commerce, social experience design, etc.). Secondly, with no loyalty to the scrum team, priorities become driven by which product owner can yell the loudest, typically leaving the designer in the middle, awaiting the outcome to know where to focus. Additionally, this approach taxes the UX manager heavily by forcing them to constantly assess bandwidth, availability and applicability of skills to the required tasks, all while helping the product owners manage competing needs among the design staff.

Hub and Spoke Model

The hub and spoke model, on the other hand, is the better practice. Dedicate each designer exclusively to one particular scrum team. They should feel like they are a part of their scrum team and feel connected to that team’s focus. In doing so, the designer’s priorities become clear. Their priorities are synonymous with the team’s, thus enabling them to clearly understand where to expend their energy.

Asking for a designer’s input or effort on a “quick” project or “internal need” is a fairly common occurrence in many companies. It is incumbent on your organization’s leadership to protect the one designer or team structure, so that each team’s designer isn’t peppered with these ad hoc requests. Such requests distract the designer from their team’s mission and inevitably consume already limited capacity. In the eyes of the designer’s teammates, these efforts erode any progress that has been made in confirming the designer’s permanence on the team.

Working With The New Teams

New ways of working for designers will, at first, be uncomfortable. For many design managers, assigning their staff to particular teams brings a new challenge. No longer does the design manager dole out specific work to each person on the team. Instead, the designer’s daily agenda is driven by the prioritized backlog of the scrum team. This is a duty that managers were likely used to doing in the past, and its removal may feel like a reduction in responsibility and authority. To fill this potential void, design managers should work with their staff to understand their team’s priorities and suggest methods of structuring the work in a way that allows the best user experience to get built.

Weekly one-on-one meetings with each designer should reveal any challenges unique to their situation. In addition, regular touch points with each team’s product owner will provide insight into any design challenges on the horizon. And monthly high-level retrospective meetings become a forum for managers to share successful and failed tactics across the organization. With all of these tactics in place, the driving goal should be to solidify the designer’s place on each team.

Dedicating your staff to other teams does not portend the doom of the centralized user experience team. The centralized team is still very much needed for mentorship, professional development and general design support (such as critiques). In addition, a centralized UX practice can bring learning from the individual scrum teams back to the broader group, disseminating lessons that improve the process elsewhere.

The centralized UX team also serves as a “safe haven” for designers to vent their frustrations with the agile process, commiserate a bit with their colleagues and reassure themselves that they’re not alone in their agile UX challenges. Weekly UX team meetings are the building blocks of this community. Outings to design events, talks and recreational events help solidify the bond between distributed designers. A UX-only email distribution list or other forum could also provide this safe haven on an as-needed basis and supplement discussion outside of the regular meetings.

Conclusion

Company culture and staff organization are the two fundamental building blocks of agile and UX integration. By creating an environment that values design, promotes its benefits and spreads this gospel through the allocation of UX resources across individual teams, companies will lay the foundation for successful team-building and adoption of the agile process down the road.

In part 2 of the series, we’ll discuss why hiring is such a critical part of the agile UX team’s success and how to maximize your chances of hiring the most appropriate staff.

Thursday, October 13, 2011

Betterment Saving, Product Accelerating & November Harvesting!

Thank you to everyone who made it to our latest, record-breaking, roundtable meet-up of The Product Group at MTV Networks / Viacom, as well as to our sponsors, Balsamiq Studios, Sunshine Suites, and Ryma Technology Solutions who helped us all celebrate our 2nd year anniversary!

Don’t forget to send in your nominations for THE BEST PRODUCT PERSON OF 2011!
http://tbpp.wufoo.com/forms/the-best-product-person-of-2011/

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Over the course of the night a few of the highlights were…

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Friday, October 7, 2011

The Rise Of The Virtual Cable Company

The Rise Of The Virtual Cable Company by Dave Morgan, Yesterday, 5:31 PM

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Yesterday, Microsoft announced that its Xbox 360 would now carry free and subscription services in most major markets around the globe. Beyond gaming and Netflix and Hulu, which have been part of Xbox for some time, the connected gaming console will now carry channels like ESPN, HBO, Bravo, Syfy, BBC and services like Comcast Xfinity, Verizon FIOS and TT&T and previously Web-based content like Google's YouTube.

For all of the talk of potentially disruptive Over-the-Top TV services, this is probably the most significant move we've seen since Netflix and Amazon launched their streaming services. Am I being a bit extreme? I don't think so, and here are my reasons why:

Xbox already proven platform for TV viewing. Connected Xboxes today are already used for TV viewing on average of one hour per day. That dwarfs the average Americans Web video viewing by by a factor of 10. More great content on that platform will only drive that number, and ratio, higher.

Beginning of the end of cable company proprietary set-top boxes. It is significant that several of the largest multichannel video distributors have signed up on the Xbox deal. I'm sure many of them would like to be out of the consumer hardware business. Just wait until we see large volumes of smart, connected TVs. They will become like Xbox too.

Could herald a la carte channel purchasing. With ESPN and HBO doing deals here, how long can it be before other, must-have networks, offer their channels on a stand-alone basis - AMC and "Mad Men," anyone?

Fast path to major ad revenue steam for Microsoft. Steve Ballmer has made it clear for years he aspires to eventually drive 25% of the company's revenue from advertising. Online is not likely to satisfy that goal. TV and it's big dollars just might. Don't underestimate what a company like MSFT might do to finally achieve that big audacious goal.

Saturday, October 1, 2011

How To Prosper As a Product Manager - Redefining and Strengthening the Product Manager’s Role

The title “product manager” is the most commonly held marketing position. Product managers are essential to a company’s efforts, yet the position is fraught with frustration. Often, product managers are disappointed to discover that tactical coordination requires so many of their working hours. Why does the strategy-oriented job they thought they had accepted so often become lost among the rest of the position’s demands?

Most literature in the field has focused on factors affecting a new product’s success or failure, including the quality of market research or a product’s superiority. Mohanbir S. Sawhney, a clinical professor of marketing at the Kellogg School of Management, and Rajesh K. Tyagi, an assistant professor at HEC Montreal, believe that too little research has looked at the role of the product manager and the relevant processes and organizational structures. They set out to explore the circumstances that affect, define, and ultimately determine a product manager’s effectiveness. In essence, what makes a successful product manger? The answer is simpler than you may think.

Product Managers at Work
Imagine the product manager as an orchestra conductor, and the product as the symphony being played, Sawhney suggests. “The conductor doesn’t play an instrument or sing, but needs to coordinate all the players,” he notes. 

The product manager doesn’t have a script to follow, but all the functions need to come together to make the product succeed.

However, he continues, the conductor is following a score. “The product manager doesn’t have a script to follow, but all the functions need to come together to make the product succeed. This means that market research has to provide the right customer insights, engineering has to build the right product, the supply chain must get the product to the customer, and the salespeople must be effective in selling.”

Product managers supervise the everyday marketing of a company’s products, both current and those in the pipeline. Despite the job’s pivotal nature, its roles and responsibilities can be very unclear—job descriptions are often poorly defined, and many product managers lack the authority to carry out their responsibilities effectively.

The position’s significance varies among industries, and is far more common in technology than in consumer goods. “Proctor and Gamble has brand managers, not product managers. Consumer products are not all that complex, so it’s all about the brand,” Sawhney explains. Technology companies such as Apple and Microsoft have more complicated, expensive products and therefore a stronger need for product management. 

Identifying Impediments
Sawhney and Tyagi developed a detailed, four-part questionnaire after lengthy interviews with more than twenty experienced product managers. Of the 198 survey respondents, more than 40 percent worked in business-to-business technology and nearly 23 percent in industrial products. The product managers averaged 7.4 years in the position and 42.3 percent of them held advanced degrees.

One of Sawhney and Tyagi’s hypotheses was that organizational barriers, short-term tactical focuses, and a lack of formal training impede communication and weaken a product manager’s performance. Another theorized that organizational silos and barriers affect roles, responsibilities, knowledge, and competencies, all of which can determine product management performance. They also anticipated that customer knowledge and strategic thinking were key competencies for the role.

In most cases, product managers have little influence on corporate branding, channel selection, or advertising. Rather, they have greater input in defining product specifications, launching the product, and positioning the product. Sawhney and Tyagi found that the marketing department is often brought into the product management process once the developed product is ready to enter the marketplace.

In Sawhney and Tyagi’s survey, product managers reported they felt that the sales function, followed by engineering, wields the most power in an organization. They considered corporate marketing the least powerful function, with comparatively little direct authority over budget and ownership.

More authority would increase a product manager’s effectiveness, Sawhney says. Usually, “the product manager must master the art of influence without authority—and that’s not easy,” Sawhney observes. The study identified the position’s two most important skills as product knowledge and customer knowledge.

Another critical factor—a product manager’s interfaces—is often managed poorly. “It’s hard for the product manager to get to either the people or the needed information, because so many interfaces are required, with sales, R&D, operations, advertising, finance, the supply chain, and executive management,” says Sawhney. “A good product manager should spend 20 to 25 percent of his or her time with the customer. We found they spend as little as 14 percent with customers, and as much as 38 percent on administration and follow-up.” Survey respondents would like to spend more than one-third of their time on planning and strategy, but can devote only about 25 percent to those activities.

Sawhney and Tyagi identified firms’ organizational structure as the biggest determinant separating those that perform high in product management from lower performers. “There’s no shortcut if you really want to fix the product management function. Where that does happen, leadership has to set the tone,” Sawhney reports. “The corporate culture has to empower the product manager. Jeff Raikes, who ran the Microsoft Office business for many years, was a product manager. So the product manager role is well-respected in Office business development [there].”

Empowering the Position
One study participant at Oracle said salespeople rarely take product managers on sales calls, fearing they will get in the way. When an Oracle product manager researched how their new product could compete against IBM’s, a salesperson who heard about the information invited him on what turned into a successful sales call. Word quickly spread that the product manager was the one to contact when competing with IBM. Soon he was getting frequent invitations to go on sales calls. “It’s all about what you know,” explains Sawhney. “If you have the credibility that comes with the knowledge, you’ll get a seat at the table—but you have to contribute something of value.”

“A product manager needs to gain power through expertise,” Sawhney asserts. “If you can make sales or engineering feel that you are the ‘go-to’ person for your product, you can become more influential.”

Product managers should not “be thrown into deep water” to learn on the job, Sawhney says. Instead, he recommends formal training as they enter the organization and as they begin climbing the corporate ladder there. Strengthening the position’s power can significantly contribute to improving product management outcomes.

The quality of the marketing process impacts a product manager’s performance. Sawhney and Tyagi suggest that managers of consumer products be directly involved in creating the marketing requirements. With industrial or technology products, marketing and engineering should jointly define the requirements. “High-performance firms … have a clearly-defined process for product launch, escalations, and need identification,” they conclude.

Making the product manager responsible for more of the total product functions can mitigate interface difficulties. Sawhney recommends “creating mechanisms for better communication across functions, or restructuring the organization” to remedy interface problems.

A realistic starting point for the employer is to define and sharpen the product manager’s job description. Sawhney has been consulting with Microsoft for some time on improving the product management function. “Microsoft is in the middle of a new program, Role Clarity, which goes across marketing functions, including product management. The impetus is coming from the top, acknowledging the importance of [defining] roles and responsibilities in product management.”

The study’s most important finding, says Sawhney, is that product managers encounter too many barriers, organizational silos, and vagueness about what they can or should be doing. “Once you reduce the ambiguity around things like their deliverables or specific authority, performance improves. The clearer the roles and responsibilities, the more successful the product manager.”